Mutant Whelps are foul dragon-like creatures living on Dragthrn with the ability to instantly mutate to adapt to their environment and conditions. They were born from the residual void energy created from the fall of the Hel’Fire Dragon. The energy created a mutant strand that infects living creatures, warping their bodies into scale cladded beasts.
Most Whelps are generally mindless, almost like Zombies, making them reckless and relentless. Others are more intelligent, making them deadly hunters and unpredictable. However, no matter what level their intelligence, they all share a common goal; spread the mutant strand.
They seek to infect living creatures, especially Humans and intelligent humaniods, to create more Whelps. The mutation strand spreads through a specialized venom found in the Whelp’s blackened fangs, barbs, and claws. Once the strand is in the bloodstream, it will work its way to the host’s brain. There the host will lose their free will and become apart of the Whelp’s hive mind.
Whelps mutate to adapt. This occurs if their weak points are exposed or they sense they are losing. Their weak spots are under their thick scales. Their skin is soft and weak. Slayers use heavy weapons to break these scales to expose that weakness. Once exposed, Slayers have about a minute before the Whelp mutates.
Whelps are categorized by their body types and hunting patterns. Swarmers (like the Whelp in the picture above) are the most common form of Whelp.
They are formed from creatures of lower intelligence. They are a little taller than average Human. They are raptor like in appearance with a skull shaped covering masking their face. They are covered in thick scales that are tough as steel with sharp claws and fangs to match.
All Swarmers are equipped with projectile venom barbs on their knuckles of their main arms. These barbs are the size of a arrow, and fire at at the speed of a crossbow bolt. They are used as a last resort, for they grow back at a slow rate (5 minutes). Swarmers have various mutations such as wings or extra limbs. The most common mutation type is a third arm on their back call a Mutate Claw. This arm transforms to into different weapons like a barb launcher, claw, stinger, hook, blade, or whatever they feel is suited for their current conditions.
Swarmers hunt in packs of 50 or more. This is due to their weakness in strength and size. They are considered fodder units, meant to overwhelm prey, weaken prey, or distract prey so that a larger Whelp can finish the Swarmers may mutate into larger Whelps or Mass Whelp if they sense their pack is danger. They do this by absorbing each other, forming a mutation mass and hatching into a larger creature.