Angel of Scars, Cyrus, Head Model WIP

Just finished the head for my Cyrus model. This took me forever to construct (I worked on this for about 4 or 5 days, just deleting, starting over, and adjusting). 

Here’s what it looks like:



Not too bad for my first head, if I do say so myself =D

The hardest part in working with this head, was creating his horns, head plate, and his webbed ears. 

I’m not completely do with this head yet. I still need to add eyelids and eyelash areas.

Other than that, I’m pretty excited about how this turned out =D

I can’t wait to finish the rest of this model.


Coming Soon: 3D Character Models

I’ve always wanted to create characters like those in video games or animated movies/shorts/shows. I find it so cool how CGI artists are able to take a few shapes and shape out a model. It takes a lot of practice, and time to get use to the tools, and it involves a lot patience and careful attention to detail to ensure everything is just right.

I thought it fun to create some 3D versions of my characters from both my RealmLocke Cast (Angel of Scars) (Vulpe of Flames) (Others) and my DeviantArt Gallery.

Here’s a preview of what I’ve got so far using Maya ’12:

3D Hand Model

Cyrus, the Angel of Scars, WIP

This is my first time working with a 3D rendering program, and I’m pretty impressed on how my first model is turning out. All I need now is to create the head, tail, and detail Cyrus. After that, I’ll got back and add armor, mask, colors, and then rig his muscles system and try to animate him.

I can’t wait to get started. ^ ^